Engage

The Pursue Your Passion experience aims to bring to life the lessons learned in the Educate session through a number of fun and engaging activities.

 
 

 

SPORT

Many brain areas are engaged during sport. For example, the brain stem controls breathing and heart rate and the cerebellum, thalamus, basal ganglia, and frontal lobe work together to control balance, coordination, movement, reaction time, and decision-making. Any detrimental effects caused by cannabis use would impact your ability to perform & enjoy the activities you love.

I think the frontal lobe is the most important part of the brain! I love playing sports and if that is going to be affected by cannabis then I probably won’t touch the stuff.
— Olivia, 15
 
Woman on climbing wall

Objective

Participants should be able to identify the need for a diverse range of core functions when they participate in the sports and activities they love. They should now be aware that the use of cannabis can affect those core functions, meaning their ability to enjoy the activities they love can be hampered.

Bring it to life

To bring the messaging to life, you should look to engage participants in a sporting activity that demonstrates the need for control, balance, coordination, movement, reaction time and decision making. This could include:

  • Basketball - Setup cones and challenge youth to log their best time dribbling the ball to a point and back, or have youth go head to head to see who wins.

  • Soccer - Goal challenge, setup balls in 5 different locations and give youth the opportunity see how many goals they can score from the various positions.

  • Bike Slalom - Setup a slalom course for youth to ride a bike through and log a team.

 

 

MUSIC

Producing and listening to music triggers the release of the "feel-good" chemical, dopamine, within the brain's frontal-temporal lobes and decreases the stress-causing hormone, cortisol.

Cannabis can affect thinking and concentration (frontal lobe), mood (frontal lobe, amygdala), memory (hippocampus) and alertness (hypothalamus) which can all affect one's ability to create (and be creative).

When I play music or sports, I knew it made me feel great because exercise and art are good for you. However, I didn’t know that there are chemical reactions that happen in your brain! I had heard the word dopamine but never made the connection until now.
— Anna, 14
 
Male student using sonic table

Objective

Participants should recognize that listening or producing music can create dopamine in the brain and decrease the stress-causing hormone cortisol. This can be pointed out as they smile and laugh or experience positive feelings throughout the activity.

Bring it to life

To bring the messaging to life, you should look to engage participants in a musical activity that demonstrates the feel-good effects that producing or listening to music can have. This activity could include:

  • Show & Play - Participants bring in their favourite track and explain how it makes them feel when they hear it.

  • DIY Percussion - Participants work together to use everyday objects to create their own percussion instruments.

  • Typatone - The act of writing has always been an art. Now, it can also be an act of music. Each letter you type corresponds to a specific musical note putting a new spin to your composition.

 

 

ART

Viewing and creating art triggers the release of the "feel-good" chemical, dopamine, within the brain's frontal-temporal lobes and decreases the stress-causing hormone, cortisol.

Cannabis can affect thinking and concentration (frontal lobe), mood (frontal lobe, amygdala), memory (hippocampus) and alertness (hypothalamus) which can all impact one's ability to create (and be creative).

When it was mentioned I was smiling while I used the Graffiti Wall, the stuff about dopamine suddenly made sense. That was really cool.
— Joseph, 15
Woman using digital graffiti experience

Objective

Participants should recognize that creating or viewing art can create dopamine in the brain and decrease the stress-causing hormone cortisol. This can be pointed out as they smile and laugh or experience positive feelings throughout the activity.

Bring it to life

To bring the messaging to life, engage participants in an art activity that demonstrates the feel-good effects that viewing or creating art can have. This activity could include:

  • Weavesilk - A web based interactive art experience that allows users to create colourful digital images.

  • 2 minute challenge - Every participant is challenged to draw a particular object in under 2 minutes.

  • What is art? - Demonstrate the huge scope of "Art" whether that be: visual art, applied art, performing art.

 

 
 

explore great ideas to #pursueyourpassion